The lost legendary Helmet of Victory is so close Ruff can almost TASTE it! He's just learned that the Helmet is somewhere in Old Sturbridge Village, a town that time forgot. The FETCHers head off to the village, and then undergo a series of elimination trials to retrieve the Helmet. The FETCHer who finds the Helmet will be the Season IV FETCH Grand Champion! But will the Helmet of Victory really make Ruff victorious?
Uncle MacRuffmantosh is hot on the trail of the Helmet of Victory! He's chartered a train scheduled to arrive at the helmet's hidden location - but the train is riddled with riddles. Ruff sends the six FETCHers to figure out the riddles on the train, which will unlock a mysterious briefcase. But there are others who won't stop until THEY get the briefcase. Will the FETCHers be able to stop them? And will they be able to stop the TRAIN before it crashes into a river?
All of the Cat Grooming shows are competing with Ruff's ratings and he's desperate to find the mythical Helmet of Victory that will reverse his fortunes. Uncle MacRuffmantosh calls with news that he thinks he's located the Helmet on a faraway mountaintop, so Ruff plans to ride his trusty tricycle up the mountain to retrieve the prize. (Unfortunately, the tricycle doesn't work so well on mountainous slopes.) So Ruff sends Brian, Bethany and Talia to meet with a bicycle expert and physics professor. Meanwhile, in an effort to get some "grooming" into his show, he sends Liza to learn how to groom a goat.
Ruff realizes that he's a horrible shopper. (He just bought a sock at a yard sale for sixteen dollars, after talking the price UP from a quarter!) He also bought a broken tennis racquet at the same sale, which he plans on using in an upcoming match against his nemesis Spot Spotnick! Ruff sends Liza and Talia to the headquarters of Wilson Sporting Goods to design a new tennis racquet for him; and he gets some shopping tips from Bethany and Brian, as they head out to Brimfield Fair, the biggest flea market in the world!
A crime wave has hit the city! The sinister, disguise-wearing criminal LePurr has been hitting up flower shops, and Ruff is determined to stop her! Ruff gets Brian to patrol a local flower shop, and he also sends Isaac out in disguise to try to trick Brian. He then sends Talia and Sterling to learn about laser light and optics, which they will use to dismantle the security system in LePurr's hideout!
Ruff has finally lost it! He's hearing a voice that no one else can hear. Even stranger, the voice is telling him to bake cookies to woo Charlene, the poodle next door. Ruff's sanity is at stake as he sends Isaac and Liza to meet with an audiologist to find out everything they can about hearing. And just in case the voice is right about the cookies, he sends Sterling and Brian to a cookie company!
Ruff thinks his "Crustationery" is a great idea. Customers will write letters on crustaceans, which will then be delivered across the Atlantic Ocean by racecar. The service will be a huge success - if you don't mind writing letters on crabs, shrimp, and lobsters. To kick-off his new business venture, Ruff sends Talia out to become a deckhand on a shrimp boat, while Bethany, Brian and Isaac learn how to drive racecars.
Ruff's nephew Glen has learned that a mysterious villain, Gamma Ray Person, is trying to harness the electromagnetic spectrum for evil. He forces Ruff into a mask and tights to become television's newest superhero - Ruffman Man! Will Ruff and his SuperFETCHers be able to stop Gamma Ray Person from destroying the world? And will Ruff be able to keep his tights from falling down?
Ruff is under a lot of pressure. To his dismay, he's recently heard that schnauzers are the most intelligent breed of dogs. Meanwhile Chet has shredded his final term paper for obedience school. So Ruff decides to send Talia and Isaac to determine which dog breed is the most intelligent. He sends Sterling and Brian to learn about pressure, specifically air pressure, as they play wheelchair basketball.
Ruff is trying to market "Ruffball," a brand new game that's supposed to sweep the nation! Unfortunately, Ruffball is interesting for only about six seconds. Ruff sends Talia and Liza to meet with a physics teacher to learn how to make Ruffball a little more exciting; and he sends Sterling to a stadium to learn how to broadcast a baseball game on the radio.
Ruff is getting ready to attend the annual convention for ARGSHAABPO, the Animal Reality Game Show Host and Aquatic Bird Performer Organization. Unfortunately, the convention will be attended by penguins, and Ruff just can't seem to relate to them. So he sends Isaac to the New England Aquarium to meet up with some penguins to get some pointers; and he sends Brian, Bethany, and Liza to learn the art of improvisation.
In order to prep for his big spread in Canine Weekly Magazine, Ruff tries out a new beauty cream - and it turns him into a turkey vulture! So he sends all six FETCHers out to learn whatever they can about turkey vultures. Later they head to an ad agency to figure out how to improve the turkey vulture's image.
Ruff has to go - bad! He tries to get through the show without an accident, and learns from Liza and Sterling all about "dog duties." He also finds out how astronauts deal with waste in space when he sends Bethany and Isaac to NASA to learn about recycling liquids on the International Space Station.
Ruff is excited about being invited to play rock music in South Carolina-that is, until he realizes that his Swedish environmentalist-rock-star-cousin Rüf Rüfman was actually invited to perform instead. In order to convince Rüf that he should play in the concert, Ruff sends Talia and Isaac to learn how to build a "green" doghouse. He then sends Sterling and Liza to rock n' roll band camp.
It turns out that Ruff has two phobias: spiders and ballet! Ruff sends Sterling and Bethany (someone else who shares his fear of spiders) out to meet an arachnologist to work in a spider lab, and gives Brian another daunting assignment-to become a ballet dancer!
Blossom has organized her own FETCH challenge: Two teams of FETCHers will compete in a 50-mile race, and the team that emits the least amount of CO2 wins. Unfortunately, neither Ruff nor Blossom can enjoy the race because they're handcuffed to each other for the entire episode! But will they be bound (just like Carbon and Oxygen) forever?
Part game show, part reality TV, and part spoof, FETCH! with Ruff Ruffman targets six- to ten-year-olds and features real kids, real challenges, and real science.
Part game show, part reality TV, and part spoof, FETCH! With Ruff Ruffman features real kids, real challenges, real science, and an unreal animated host -- a dog named Ruff Ruffman.