A player wins the grand prize!
The players rappel down a building past apartments decorated to fit eliminated contestants and answer questions about the apartment's contents.
Eliminated contestants return to the house; teams compete in a game of skill and endurance; a contestant is permanently eliminated.
Following the elimination, the teams face a competition where they must get balls into designated pockets.
Following the elimination, the contestants play a game in which each team has to solve picture puzzles; two contestants find themselves in limbo.
The remaining contestants must guard glass windmills in a game called Choose Your Weapon; two contestants face elimination.
Following the elimination, the players compete in Lab-A-Doodle; two contestants go into limbo.
After the second elimination, the players compete in a game in which two teams perform tasks selected by viewers.
After the first elimination, the contestants compete in a game that results in rewards or punishments selected by viewers.
Seven teams of two work to solve a wall puzzle based on information about their fellow contestants; two players end up in limbo and make a plea to viewers in hope of being voted back into the house.
14 contestants live and compete for a quarter million dollars in a totally wired, state-of-the-art house, playing not just against each other, but also playing to win over the viewing audience each week.