The Lobe kidnaps PBS's famed carpenter, Norm Abram, to build a wooden device that would kill Freak.
Freak contends with an archvillain and his unpopularity at a sci-fi convention. An ancient invisible villain gets loose during a wrestling match between Dexter and Duncan.
Freak's attempts to learn telekinesis leaves him too tired to adequately guard the Diamond Hat of the Czars.
An evil scientist crashes Freak's plane, trying to add to his human stock for his experiments in crossbreeding with orangutans.
Freak pursues the madman who turned Steff into a statue.
Cosgrove's girlfriend takes up all his time and is a fire-breathing monster.
Guitierrez returns with a device that could vaporize the entire world.
Freak and Cosgrove are zapped inside a Virtual Tussle virtual reality game.
Freak and his friends travel to a police state to rescue another friend.
Freak can't refuse anyone anything on his birthday, according to the Superhero Code Book. Even if the request comes from a villain who wants to be free from heroic interference in his nefarious scheme.
The Lobe's plot to cripple the television industry interrupts Steff and Dexter's first date.
Who's too cool, too funny and too freaky? The Freak is back with a winning streak of new episodes. Toon in and freak out with nerdnik Dexter Douglas as he morphs from timid teen to his big-time, butt-kicking alter ego Freakazoid in these supercharged season two episodes.
Evil computer genius Armondo Guitierrez finds a way into the Internet and Freak must defeat his powerful enemy.
Freak must rescue a werewolf from his cursed state, and delve into the sewers after a pack of jewel thieves led by the Cobra Queen.
Dexter encounters a mislaid alien, and a villain kidnaps all the nerds in the world.
Freak goes Christmas shopping and searches for the answer to a mysterious cloud which seems to be turning people into zombies.
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