The Warehouse receives a frantic call that sends Pete, Claudia and Myka to rescue two video game developers, one who is a familiar face to Warehouse 13, Fargo. The computer geeks are stuck between fantasy and reality, caused by sipping from an old set of Beatrice Potter's teacups, and their heart rates are dangerously accelerating. It's up to the agents to go into the game world, only to discover it's been modeled after the Warehouse! The agents must maneuver through the levels, search for the trapped gamers and face their fears before they all die in the game and consequently in real life too. Meanwhile Artie and Steve's services have been requested by Stukowski to investigate a death in an art gallery. Realizing that an artifact -- Van Gogh's painting Stormy Night -- is responsible for the death, the agents attempt to steal it only to be interrupted by Stukowski!
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