Check out a sneak peek of Volume 4 of The Amazing World of Gumball.
The World: The amazing world of Elmore is full of inanimate objects that aren't as inanimate as you might hope! / The Finale: The Wattersons are surprised to discover their actions have consequences.
The Internet: Gumball accidentally uploads a video of himself, and then demands The Internet take it down. / The Plan: The Watterson kids come up with a fool-proof plan to save their mom.
The Tape: Gumball and Darwin fail to make some instant home-made movie classics. / The Sweaters: Gumball and Darwin's reputation is challenged.
The Castle: When Mom is away "anything goes," and Dad's lack of rules soon attracts unwelcome house guests. / The Boombox: Gumball and Darwin try to understand Juke's urgent Beatbox message.
Darwin has promised to play video games with Gumball, but there is a Banana Joe-shaped problem...
The Game: The Wattersons embark on their first family game of Dodge or Dare. / The Limit: The Watterson family face Mom's wrath in a supermarket.
The Storm: Love is in the air, and Gumball is caught in the center of an emotional hurricane - literally! The Lesson: Gumball and Darwin get put in detention and quickly find it's more like prison than school.
The Photo: It's school picture day, and Gumball has until 3 p.m. to take one good photo. / The Tag: Gumball and Darwin get caught in the middle of Dad and Mr. Robinson's trash can feud.
The Dream: When Gumball blames Darwin for kissing Penny in his dream, it threatens to tear apart their friendship. / The Sidekick: Darwin begins to suspect that he is trapped playing second-fiddle to Gumball.
The Pony: Gumball and Darwin race home to spend quality time with Anais, but every likely obstacle gets in the way. / The Hero: Gumball and Darwin are determined to prove to their dad that he is their hero.
Granny JoJo's overprotective behavior puts the Wattersons in danger...from themselves. Gumball thinks Teri is way too scared of germs, but one's coming after him, and it wants revenge.
Christmas: Santa Claus is coming to town. Unfortunately he gets run over by the Wattersons, so it's up to them to save Christmas. / The Flakers: When Gumball is left by Darwin to get a pounding from Tina, he decides to teach Darwin a lesson.
The Watch: Gumball and Darwin learn that getting a family heirloom back off an old man is harder than you might think. / The Bumpkin: Envious of his rustic lifestyle, Gumball invites Idaho over to teach the Wattersons how to live like a potato.
The Skull: Gumball and Darwin make friends with classmate Clayton, a compulsive liar who can shape-change! / The Bet: When Bobert becomes Gumball's servant for a day, Gumball realizes robots obey everyone's command.
The Words: Darwin is too polite to speak his mind, so Gumball teaches him to be direct via an epic battle of insults. / The Apology: For once in his life Gumball is the one who's owed an apology...from Ms Simian!
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